CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.
Overview
Levels: Essentials Intermediate Advanced
Course Outline
Introduction to Cinema 4D
- The Cinema 4D workflow
- Differences between 2D and 3D
- Navigating the viewports
- Navigating using a three-button mouse and keyboard shortcuts
- Exploring the interface
- Configuring project settings
- Application preferences
Creating and Understanding Objects
- Exploring object hierarchy
- Creating, selecting, and transforming objects
- Object categories – active and passive objects
- Comparing object types
- The Attribute Manager
- Creating a basic model with primitive and null objects
Working with Splines
- Creating and working with splines
- Selecting and transforming points on a spline
- Nurb types
- Manipulating paths from Adobe Illustrator
Polygonal Modelling Tools
- Points, edges, and polygons
- Modeling with the Knife tool
- Modeling with the Extrude tool
- Modeling with the Extrude Inner tool
- The Create Polygon and Bridge tools
- Creating a HyperNURBS object
- Creating a simple model
Using Deformers
- Working with deformers
- The Wind Deformer
- The Wrap Deformer
- The Spline Wrap
Materials and Texturing
- Understanding material channels
- Applying materials: Projection methods
- Reflective surfaces / shiny surfaces
- Rough surfaces / bumpy surfaces
- Transparent surfaces
- Using alpha channels to create a label
- Texturing type using multiple materials
Working with Lights
- Understanding how lights work in the 3D world
- Adjusting falloff to limit how light affects objects
- Understanding light types
- Creating and manipulating shadows
- Creating light rays with visible light
- Creating a simple three-point light setup
Keyframes and Animation
- Understanding keyframe animation
- Animating in the Timeline
- The F-Curve Manager
- Create an animated pause
Camera Movement and Control
- Differences between the Editor Camera and a camera object
- Exploring field of view and aspect ratio
- Explaining parallax in camera movement
- Creating a dynamic camera movement
- Refining and previewing a camera movement
Output and Rendering
- The render engine
- Render settings
- Rendering still images vs. animation
- Setting up multi-pass rendering for still images
- Batch-rendering multiple files
Compositing in After Effects
- The 3D animation workflow
- Setting up a multi-pass render
- Importing elements into After Effects
- Manipulating 3D renders in After Effects
- Fine-tuning a composition in After Effects
Introduction to MoGraph
- Explaining MoGraph
- Using the Cloner object
- Modifying cloners with Effector objects
- Creating animation with the Fracture object
- Creating abstract shapes with the MoSpline object
- Using the Tracer object to create paths
- Creating realistic movement with MoDynamics